Benefit: Members of this race add +1 to the DC of any illusion spells they cast. Benefit: Members of this race gain a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill. Benefit: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness. Benefit: Choose one feat with no prerequisites. A dragon race has the following features: A fey is a creature with supernatural abilities and connections to nature or to some other force or place. | ACK-SRD These are the core, playable Pathfinder 2e races: Dwarf Elf Goblin Gnome Half Elf Half Orc Halfling Human Naturally, for a TTRPG as beloved, mature, and expansive as Pathfinder 2e, there are a lot of other playable races besides those core eight Ancestries - 45 of them, by our reckoning. Benefit: Members of this race gain a +1 bonus to CMD. Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Living Skeleton is a full Race, and the Child would be a sub-race (Players must still pick an original race, and the Child sub-race replaces some of the base race's abilities). The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality. Benefit: Members of this race gain a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks. Benefit: Members of this race land on their feet even when they take lethal damage from a fall. Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. From their deep halls beneath craggy mountains, dwarves sing mournful ballads that teach children of the heroes of old, helping them dream of the day when they might give their own lives in the strongholds defense. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. Calculate the partys adjusted average party level, and use that number, rather than the actual APL, when creating encounters and adventures for the group. The second time it is taken, the bite damage increases by one size category. The following racial traits augment the defenses of members of the race. Benefit: At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat. Members of this race also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/daymagic stone, stone shape, stone tell. (Creatures tied to Abaddon can take either Abyssal or Infernal as a racial language.) If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability: Benefit: Members of this race gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. | Fudge SRD In addition, members of this race with a Dexterity score of 13 or higher gain Nimble Moves as a bonus feat. Source: Pathfinder RPG Bestiary 2, pg (s). | Gods and Monsters SRD Pathfinder Campaign Setting: Undead Unleashed is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world. Gnomes have an insatiable need for new experiences that often gets them in trouble. Before choosing options, consider answering some questions about your race and its culture. Members of this race gain a +1 racial bonus on attack rolls against creatures of these subtypes or this type. Unliving: A forsaken is treated as both an undead creature and a humanoid for the purpose of spells and effects. Furthermore, a member of this race able to cast domain spells that correspond to the elemental plane the race has ties to casts its domain powers and spells at +1 caster level. In addition, enemies on higher ground gain no attack roll bonus against members of this race. Benefit: Sorcerer members of this race with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Members of this race also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/dayfaerie fire, obscure object, sanctuary. Racial traits are split up into a number of different categories, such as defense, offense, and magical traits. Benefit: Members of this race gain DR 5/silver. Benefit: If a member of this race is a sorcerer with the Abyssal or Infernal bloodline, it treats its caster level as 1 higher when casting bonus spells and bloodline powers. They can calm or renew these winds as a swift action. Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area. Benefit: Members of this race gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones. Benefit: Members of this race can create light centered on their head at will as a spell-like ability. Benefit: Members of this race can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water. Benefit: Members of this race gain fast healing 2 for 1 round anytime they take electricity damage (whether or not this electricity damage overcomes their electricity resistance, if any). 3rd Party Races - d20PFSRD Subscribe to the Open Gaming Network and get everything ad-free! Benefit: Members of this race gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. The cost of the races type also determines which of these types you can choose from based on the power level of the race you are creating. Benefit: Members of this race are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). All weakness racial traits cost negative RP, which means they subtract from a races total RP spent for the purposes of meeting the races power level restrictions. The world of Golarion is home to all manner of incredible beings, yet a bloodline does not determine a character's personality, which is something the game plays with for NPCs and party members. For example, tieflings are tied to Abaddon, the Abyss, or Hell. Benefit: Whenever a member of this race has concealment or total concealment, the miss chance of attacks against her increases by 5%. Applying venom in this way is a swift action. Gore, slam, and talons are primary natural attacks, while hoof and wings are secondary natural attacks. Members of this race with high Intelligence scores can choose from any of these additional languages. Because they have powerful racial traits and abilities, advanced and monstrous races require greater challenges, especially at lower levels. To some players, choosing a race is simply a matter of finding which racial modifiers best fit a characters class. Alternatively, pick two related skillseach member of this race gains a +1 racial bonus on these skills during character creation. Benefit: Members of this race gain a +2 racial bonus on all saving throws against fear effects. With the move to its second edition, Pathfinder swapped the word "races" for ancestries. If you want to make a construct or undead-themed creature at lower power levels, see the Special Subtypes sidebar for some lower-cost options. Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Benefit: Members of this race can see in the dark up to 60 feet. A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Benefit: Members of this race gain a +2 bonus on Diplomacy and Bluff checks. Modifiers: Members of this race gain a +2 bonus to any two ability scores. | 13th Age SRD for an additional 2 RP. Keep track of your races creature type, any subtypes it has, and any planes it has ties to. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. If it takes the Blood of Heroes feat, it gains 3 hero points each level instead of 2. Benefit: Members of this race gain DR 5/bludgeoning. Members of this race are still denied their Dexterity bonus to AC against attacks from creatures they cannot see. Members of this race start with Common plus their racial language (if any). Benefit: Members of this race gain acid resistance 5, cold resistance 5, and electricity resistance 5. The creature can hurl the rock up to five range increments. All members of this race gain this feat as a bonus feat at 1st level. Sometimes a races type, subtypes, or planar ties serve as prerequisites for some racial traits. Humans arewell, human. For groups with mixed power levels, average the RP and round the result to the nearest multiple of 10. Prerequisites: Pick either mental or physical ability scores. Benefit: In campaigns that use the optional hero point system, each time a member of this race gains a level, it gains 2 hero points instead of 1. This site may earn affiliate commissions from the links on this page. Most races are Medium or Small, which have no prerequisites, but you can also elect to make your race either Large or Tiny with the following modifications at the listed point cost. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. | 5th Edition SRD Many gnomes are whimsical artisans and tinkers, creating strange devices powered by magic, alchemy, and their quirky imagination. Benefit: Members of this race gain fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage overcomes their fire resistance, if any). In addition, members of this race with a Wisdom score of 15 or higher gain the following spell-like ability (the caster level is equal to the users character level): Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the illusion (shadow) subschool. Weakness: A member of this race is alive, but is healed by negative energy and harmed by positive energy, as if it were an undead creature. Benefit: Members of this race are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. This is a secondary attack. | 4 Color SRD (Astonishing Super Heroes) A thrown rock has a range increment of 120 feet. Its effects stack. The number of racial traits you can buy from each category depends on the power level of the race you are creatingstandard races can pick no more than three traits from each category, advanced races can pick no more than four traits from each category, and monstrous races can pick no more than five traits from each category. ISBN-13: 978-1-60125-677-5. X=replaced, (X)=optionally replaced, C=changed, New Pages Benefit: Members of this race gain a +4 bonus on Handle Animal checks made to influence rodents. Its effects stack. Benefit: Pick up to two skills. Members of this race gain a +2 dodge bonus to AC against monsters of that type and a +2 racial bonus on combat maneuver checks made to grapple creatures of that type. Subscribe to the Open Gaming Network and get everything ad-free! Playing Undead Source Book of the Dead pg. PC members of such races, however, calculate these benefits based solely on their class. Benefit: Select one of the races natural attacks. Prerequisites: Outsider (native) with ties to the Plane of Earth, construct type, or half-construct subtype. Once a fertile planet populated by a very human-like race of geniuses, the planet became the site of the greatest disaster in Golarion's solar system.Ages ago, an ancient magical war ended with the destruction of the planet's atmosphere and the end of all life. When do, you can augment the breath weapon in the following ways (augmentations marked with an asterisk [*] can be taken more than once). You can choose from duskwalker feats and feats from your ancestry whenever you gain an ancestry feat. Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a 1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Members of this race have resistance 5 to the corresponding energy type. A races creature type is similar to the corresponding creature type, with a few important differences. Undead Raised by Animate Dead are Mindless, but Create Undead can produce intelligent undead and they have their own will. This is a supernatural ability. Benefit: Members of this race add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. In the case of racial qualities, choosing a 0-point option still counts toward your choice for that racial quality category, and in the case of racial traits, such choices still count toward the maximum number of traits per racial trait category. Special: This bonus stacks with the bonus granted by the lucky (greater or lesser) racial trait. Each of these includes much of the flavor of the types they are related to, but grants fewer abilities and immunities. Modifiers: : Members of this race gain a +2 to any single ability score of your choice during character creation. All races start with normal vision. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points). Benefit: Members of this race gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. Special: This trait can be taken up to two times. Once you have determined the races power level, follow each of the steps below to create your race. Benefit: Members of this race regain 1 hit point each round. Benefit: Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants. Immune to all mind-affecting effects ( charms, compulsions, morale effects, patterns, pathfinder undead player race phantasms ) d20PFSRD to! 2, pg ( s ) races require greater challenges, especially at lower power levels, the! Stacks with the bonus granted by the lucky ( greater or lesser ) trait... 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